Hello! Today we’d like to give our summer report about the latest features and improvements in Jolly Battle. We changed how Daily Quests work. Our team lifted the limit for the number of quests available during each day and also added new tasks featuring the use of gameplay elements: boosters, characters, etc. After completing Daily […]
12 August 20Hi everyone! Today we’re going to tell you about the latest updates in the Jolly Battle app. We transferred the animations from Spine to Unity 2D Animation to improve the integration process and increase the app’s productivity. It means that our lives have become easier, and the game works better for you! We keep improving […]
15 May 20We’ve been pretty busy over the last few months, and now we’re excited to tell you what we’ve done! First of all, we’ve finished a rather complex work on the User Interface redesign. The main issues with the previous UI were: inconsistency in windows and buttons, along with some lack of usability. This led to […]
27 March 20Today, we have added a fresh update to the Jolly Battle’s gameplay. This time we were aiming at extending the player’s “yummy” arsenal. We’ve added a new weapon to hit the opponent’s cakes. Players love the caramel bombs with various damage areas (in the form of square 3×3, plus, and cross-stitch) in the store. This […]
23 January 20Step by step, we continue to add new cool features to the gameplay, making it more diverse and fascinating to our players. After introducing caramel bombs, that have fast become a favorite weapon among players, we focused on new items to boost audience interest and retention. Following quickly brainstorming, we decide to implement radar – […]
11 December 19